THELIB
Category Rules Rules Log in
Books / Game development

Game development

All Programming languages 1843AI and ML 868Software Development 593Algorithms and theory 547WEB development 462DevOps and Infrastructure 330Other 257Cybersecurity 232OS and System 207Game development 187Databases 157Embedded systems 150IT management 108
All Other engines 50Game Design 41Unity 37Games 27Unreal Engine 21Blender 3
All 2026 22025 112024 132023 182022 122021 112020 52019 82018 62017 72016 122015 52014 52013 52012 62011 92010 32009 22008 62007 22005 32004 52003 32002 1
RU
Sound in Games: Programming Technologies

Sound in Games: Programming Technologies

A

Mason McCuskey, Andre LaMothe

Game development
EN
Programming Role Playing Games with DirectX

Programming Role Playing Games with DirectX

A

Jim Adams

Game development
EN
ShaderX2: Shader Programming Tips & Tricks with DirectX 9

ShaderX2: Shader Programming Tips & Tricks with DirectX 9

A

Wolfgang F. Engel (Editor)

Game development
EN
Graphics Programming with DirectX 9: Module II (14 Week Lesson Plan)

Graphics Programming with DirectX 9: Module II (14 Week Lesson Plan)

A

TeamLRN

Game development
RU
Programming 3D Games for Windows. Professional Tips on 3D Graphics and Rasterization

Programming 3D Games for Windows. Professional Tips on 3D Graphics and Rasterization

A

André Lamothe

Game development

PDF quality score:

A Excellent — copyable text, TOC, metadata B Good — text present, some data missing C Average — text is partially extractable D Poor — most likely a scan F Scan without OCR — text cannot be extracted
THELIB

IT book library with translation into 8 languages.

Catalog

  • Books
  • Categories
  • Rules
  • Agreement

Account

  • Register
  • Log in
  • Support

Info

  • thelib.cc
  • v0.1
© 2026 THELIB 8 languages · AI translation on the fly