THELIB
Category Rules Rules Log in
  • Books
  • Other
  • General
  • Level of Detail for 3D Graphics
Level of Detail for 3D Graphics
A

Level of Detail for 3D Graphics

General
# 3D graphics# level of detail# mesh simplification# real-time rendering# progressive meshes# computer graphics# optimization
Author
David Luebke, Martin Reddy, Jonathan D. Cohen, Amitabh Varshney, Benjamin Watson, Robert Huebner
Publisher
Morgan Kaufmann
Year
2002
Language
English
82
Rate this book

To read the book, log in / register

Preview fragment

Similar books

3D Math Primer for Graphics and Game Development, Second Edition

3D Math Primer for Graphics and Game Development, Second Edition

Fletcher Dunn, Ian Parberry

Learning Vulkan

Learning Vulkan

Parminder Singh

3D Math Primer for Graphics and Game Development

3D Math Primer for Graphics and Game Development

Fletcher Dunn and Ian Parberry

Python Graphics: A Reference for Creating 2D and 3D Images, Second Edition

Python Graphics: A Reference for Creating 2D and 3D Images, Second Edition

Bernard Korites

Learning OpenCV 3 Application Development

Learning OpenCV 3 Application Development

Samyak Datta

Practical Shader Development: Vertex and Fragment Shaders for Game Developers

Practical Shader Development: Vertex and Fragment Shaders for Game Developers

Kyle Halladay

D3.js in Action. Third Edition

D3.js in Action. Third Edition

Elijah Meeks, Anne-Marie Dufour

Panda3D 1.7 Game Developer's Cookbook

Panda3D 1.7 Game Developer's Cookbook

Christoph Lang

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Möller, Eric Haines, Naty Hoffman, Angelo Pesce, Michal Iwanicki, Sébastien Hillaire

Python 2.6 Graphics Cookbook

Python 2.6 Graphics Cookbook

Mike Ohlson de Fine

THELIB

IT book library with translation into 8 languages.

Catalog

  • Books
  • Categories
  • Rules
  • Agreement

Account

  • Register
  • Log in
  • Support

Info

  • thelib.cc
  • v0.1
© 2026 THELIB 8 languages · AI translation on the fly