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Books — graphics pipeline

EN
Microsoft DirectX 9 Programmable Graphics Pipeline

Microsoft DirectX 9 Programmable Graphics Pipeline

A

Kris Gray

Game development
EN
Foundations of Game Engine Development. Volume 2: Rendering

Foundations of Game Engine Development. Volume 2: Rendering

A

Eric Lengyel

Game development
EN
Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

A

Tomas Akenine-Möller, Eric Haines, Naty Hoffman, Angelo Pesce, Michal Iwanicki, Sébastien Hillaire

Algorithms and theory
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