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  • Tag: rendering pipeline

Books — rendering pipeline

EN
Advanced 3D Game Programming with DirectX 10.0

Advanced 3D Game Programming with DirectX 10.0

A

Peter Walsh

Game development
EN
Introduction to 3D Game Programming with DirectX 12

Introduction to 3D Game Programming with DirectX 12

A

Frank D. Luna

Game development
RU
MonoGame Mastery: Create a Cross-Platform 2D Game and Reusable Game Engine

MonoGame Mastery: Create a Cross-Platform 2D Game and Reusable Game Engine

A

Джарред Капеллман, Луи Салин

Game development
EN
Graphics Programming with DirectX 9 Part I (12 Week Lesson Plan)

Graphics Programming with DirectX 9 Part I (12 Week Lesson Plan)

A

TeamLRN

Game development
EN
The Godot Shaders Bible. Everything you need to know about shaders to enhance your game’s visuals.

The Godot Shaders Bible. Everything you need to know about shaders to enhance your game’s visuals.

A

Fabrizio Espíndola

Game development
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