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Books — shader programming

EN
Microsoft DirectX 9 Programmable Graphics Pipeline

Microsoft DirectX 9 Programmable Graphics Pipeline

A

Kris Gray

Game development
EN
Computer Graphics Programming in OpenGL with Java

Computer Graphics Programming in OpenGL with Java

A

V. Scott Gordon, John Clevenger

Programming languages
EN
Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

A

Tomas Akenine-Möller, Eric Haines, Naty Hoffman, Angelo Pesce, Michal Iwanicki, Sébastien Hillaire

Algorithms and theory
RU
General-Purpose Parallel Computing on Graphics Processors

General-Purpose Parallel Computing on Graphics Processors

A

К. А. Некрасов, С. И. Поташников, А. С. Боярченков, А. Я. Купряжкин

OS and System
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