THELIB
Category Rules Rules Log in
  • Books
  • Game development
  • Other engines
  • Beginning DirectX 11 Game Programming
Beginning DirectX 11 Game Programming
A

Beginning DirectX 11 Game Programming

Other engines
# DirectX 11# game programming# graphics programming# shaders# 3D math# Windows# beginner guide
Author
Allen Sherrod, Wendy Jones
Publisher
Course Technology PTR (Cengage Learning)
Year
2012
Language
English
87
Rate this book

To read the book, log in / register

Preview fragment

Similar books

Beginning DirectX 10 Game Programming

Beginning DirectX 10 Game Programming

Wendy Jones

Game Programming Gems 7

Game Programming Gems 7

Scott Jacobs (Editor)

Python Adventures for Young Coders: Explore the World of Programming

Python Adventures for Young Coders: Explore the World of Programming

Alaa Tharwat

Scratch Programming for Teens

Scratch Programming for Teens

Jerry Lee Ford, Jr.

Professional C++

Professional C++

Marc Gregoire

Crafting Great APIs with Domain-Driven Design

Crafting Great APIs with Domain-Driven Design

Annegret Junker, Fabrizio Lazzaretti

Java For Dummies, 8th Edition

Java For Dummies, 8th Edition

Barry Burd

Advanced 3D Game Programming with DirectX 10.0

Advanced 3D Game Programming with DirectX 10.0

Peter Walsh

Python Automation For Dummies

Python Automation For Dummies

Alan Simpson

Arduino For Dummies, 2nd Edition

Arduino For Dummies, 2nd Edition

John Nussey

THELIB

IT book library with translation into 8 languages.

Catalog

  • Books
  • Categories
  • Rules
  • Agreement

Account

  • Register
  • Log in
  • Support

Info

  • thelib.cc
  • v0.1
© 2026 THELIB 8 languages · AI translation on the fly